Category: coding

Finally, some new codes in my game project!

So... After doing some algorithm design on paper, I can realize it easier.

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Some current thought of my game project

So... How much should I go? I decided that I should use a top-down position tracking for player, then convert that position to on-screen position for display and collision detection. However, is this enough? For now I'm considering storing assets and room metadata as external file, and do dynamic loading. But that would make it […]

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Movement test in room

This time, I use some code to calculate the visual width of the object rather than just use the room height. So this is now mathematically accurate.

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Perspective movement test

Finally I can compile stuffs with GameMaker: Studio! And so, the first step for me to do is to make some code for perspective movement. (Alternative Baidu Cloud Disk link if Youtube is not available for you)

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Test build: SillyCalc, a RPN calculator based on a stack and a single register

So... I just came up an idea of a processor structure which reads RPN bytecodes to calculate. The only internal storage of the processor is a stack and a register. Beside that, there can be external storage which is address-based. Then, for the most important part of the structure, the computing unit, I just coded a prototype […]

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Hacking IntenseDebate interface

So it's freaking hard to hack IntenseDebate's interface. At least they provide a CSS document, but that's not so useful. Several elements just don't want me to touch them. So, do you think the current IntenseDebate interface weird? I just want to match the theme I used on this blog.  

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