Month: October 2015

Finally, some new codes in my game project!

So... After doing some algorithm design on paper, I can realize it easier.

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Some current thought of my game project

So... How much should I go? I decided that I should use a top-down position tracking for player, then convert that position to on-screen position for display and collision detection. However, is this enough? For now I'm considering storing assets and room metadata as external file, and do dynamic loading. But that would make it […]

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